To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
If you meet the requirement of another player's card, you can remove corruption counters from both their card and your own, providing an interesting political aspect to games
It drains each opponent for each Shrine you have in play
In these decks, youre using your life to draw cards, but this black instant gains you life back as well as nugging your opponent for 4