As you can see from just these few examples, what the Tinker Time deck really wants to do is create as many tokens as possible of various forms, use them for their abilities (don't be precious about your treasure tokens), and overwhelm your opponents with a barrage of attacks
Levels: Some spells will have effects that change across three different levels depending on the amount of mana paid, indicated by the new keyword Levels. Flashback: The Flashback mechanic returns, this time appearing in a cycle of Towns. Land Cycling: Convenient abilities like land cycling, island cycling, and swamp cycling, which allow players to search their library for specific land types, will also be included
Being a Simic Commander, the options for creatures with persist are limited, but the real combo comes from your artifacts
Tyvar, Jubilant Brawler is a really strong walker