For two new players, one of each is perfect to learn the game
To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
This would directly tie into its beauty and how lively it is, and this land could give regeneration, which would be fitting for one of the most naturally beautiful locations in Final Fantasy VI
The I Got This ability can take care of tons of strong, but physically weak characters, and late in the game, you can have Sisu take out several characters in a single turn